What did the Patch really do:
The SOCOM 3 1.2 update addresses many issues including the following:
· Resolved a hardware compatibility issue that was causing disconnects.
· Resolved an issue with "slow" DHCP servers that prevented some players from obtaining an IP Address before timing out.
· Resolved several issues where the player would be stuck with default weapons and equipment in game instead of the weapons and equipment they selected.
· Resolved the Clan Challenge issue where the wrong team would receive a forfeit when the other team does not show for the match.
· Updated libraries to resolve some of the voice chat issues. Some voice chat issues still remain and will be addressed in a future update.
· Resolved several stability issues with ranked and clan games.
· You now get credit for kills when you blow up a vehicle and the kills other players.
· Resolved an issues with ladder ownership that was causing ladders to not be climbable.
· Resolved an issue where a late joining player would be seen as alive by some players.
· Resolved an issue where the round timer was incorrect in extraction games.
· Resolved an issue where the M1025 would be damaged by its own turrets.
· Resolved an issue where the secondary DNS server would not be used when accessing the SOCOM Community pages.
· Resolved an issue where players were able to walk in mid-air.
· Resolved an issue where players were able to run and shoot while equipped with the RPG or LAW (though the RPG/LAW does not appear to be equipped to other players).
· Resolved an issue where players were able to fire their primary weapon while the RPG/LAW was equipped.
· Resolved an issue where players are able to create a 1 round ranked game.
2 Comments:
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This has got to be the best part of the patch:
"• You now get credit for kills when you blow up a vehicle and it kills other players"
Think about toasting a full tank, it makes me hungry just thinking about it.
-BEATNIK
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