SOCOM O' MATIC

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20050830

Better Hit Detection in SOCOM 3

Another article from Gamebattles.com discussing improved hit detection in SOCOM 3 and that the amount of health is more like SOCOM 1. This is great news if it is true, but it will be quite a feat for them to reduce lag while doubling the amount of players. You will no longer have to put all 4 of your mines in a string to have a chance at killing the seal who runs over anything. Not to mention the fact that the sub-machine guns may be worth something again. Can't wait for October 11th to find out myself.

Socom 3 Big Maps

Over at gamebattles.com, you can read about and see a graphic of one of the planned Socom 3 Maps, named 'Killing Fields'. The graphic also has a handy size comparison on it, showing that is as easily as large as 6 Socom 2 maps. But it also looks like you maybe will be just driving your cars around in a giant figure 8.

20050825

Belly Bounce

If you dive to your belly, pressing a direction on the joystick and the crouch button, you can jump up as quick as you go down. Hit the crouch at the instant you belly flop in the dirt, hit a direction at the same time and jump up in that direction.

It's definitely better for dodging than jumping, especially if the ground is uneven or grassy. You also have the choice of staying down if the cover is good, get a bit to eat, switch clips, whatever.

20050824

Rubber Pineapples!

Grenades Bounce! Not off of the ground, but they do off walls. They always bounce with the same angle they hit the wall at, so throw it straight at the wall in front of you and try to catch it in your mouth, or bounce it off the wall and around the next corner. My favorite usage is to kneel and bounce a grenade off a window frame to have it blow immediately outside the window.

That Very First Shot

After extensive hours of online play, it seems to me that for almost all of the guns in the game, that the first shot is extremely accurate. This is most notable with the non-scoped rifles using the binoculars.

Try this out: Take a position you usually would go to with a sniper rifle, but take a M60 (super inaccurate). When you get a stationary target, line them up in the middle of your binoculars, back out to first person, and pull the trigger three times to send three individual bullets hurling towards your prey. Dead! Now try it with the M14 and you will never take a sniper rifle on a daylight level again.

20050823

Get the Rushers

Leave your team ahead at 15 or 30 seconds in!

Socom 2 's maps are so small that some people never stop rushing, even when they are losing.

So take advantage of this and make sure you mop up rushers at the beggining of the game.

My Guns Hot!

Did your gun just go up while you were running about? A member from the opposite team must be in visible range or is making noises behind you.

If you equip your grenades, people will not get gun up around you. Try lying in a dark corner with your grenades/mines on and see what I mean, people will run right by/over you. Also try to keep your grenades equiped while running around, then when you see an opponent hit L1+R1 to switch on your primary and fire.

SOCOM 3 Weapons

The innovative new weapon customization system in SOCOM 3 allows players to use more than 30 different weapons and 20 attachments, resulting in nearly1,000 different weapon combinations.

Socom 3 Bigger and Better

SOCOM 3 will support up to 32 players which is double the amount in SOCOM 2 or SOCOM 1 and the maps will be up to six times larger. Players can go versus on 12 unique multiplayer maps, each supporting multiple game types.