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20051018

Supression & Draws

After a few days of play I am still torn about the no draws on suppression maps. Here is how it works: The team with the most men left standing after time expires is the winner. This keeps the game from continually ending with one guy hiding in a bush on these gigantic maps, but it does make it so the team with the most people is rewarded for camping and has a good chance of winning straight from the begining.

Case in Point: I joined a game last night that started with 16 seals versus 12 terrorists, and the seals just ran to the pinch points w/ SR25SDs hopped in bushes and waited, and waited, and waited until the end of the round to win. The poor terrorists were forced to run about the whole map searching the bushes, desperately trying to make up the four extra kills.

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