gattlen gun!
SOCOM, SOCOM 2, SOCOM 3, Playstation, Fire Team Bravo, Tactics, Info, Blog, News, Cheat, Glitch
Smoke grenades are the bomb! Not literally, but they are a wonderful part of your arsenal. Here are a few facts and thoughts on the smokers:
SOCOM O' MATIC says, "When is the PS3 supposed to be released? And is Socom 4 in the works?"
Right now the glitchers are up and Sony/Zipper should be taking defensive actions, stemming the losses and improving the online community by banning users who are ruining the online experience of the rest of us.
Just a quick post here of some random thoughts on gun load out and weight. If you are like me, you are changing your entire load out between every game, and also between every round. You know how it goes, you need to take out armor, but you also need a scoped gun which would be double cool if it was silenced. Take the 552 with med-scope, front-grip and m2 mines with a side of smoke.
Gripe time. I stayed up for 6 hours last night playing convoy on Socom 3. How many times do you think we won the game? zero? Yep! And you know why? Because everytime you are in the lobby, everyone piles onto the seals team, then when the game starts the terrorists are down 4 to 8 peeps. Coupled with the fact that the seals need only shoot two convoy vehicles to win, they win right from the lobby. THAT SHIT IS LAME! It really is not much of a game when it is 16 Seals versus 8 terrorists on Harvester Convoy, and the seals are still all sr25sd on the load zones, and even using the GL frags.
The SOCOM 3 1.2 update addresses many issues including the following:
Low Scope: offers 1.5x magnification with a wide field of view and also gathers light making the scene brighter.
Merry Christmas
I was just reading the SOCOM 3 message boards and came across this nugget:
Do you know what I am talking about? Yeah, I'm talking about the M60oe3, the original 'Heavy Heat'. This has been my favorite weapon since the original SOCOM, so I thought I would go over the pros and cons with y'all.
You all might be saying, "I haven't heard or seen from MNGL for awhile." Well, I have just been sitting in a bush on the very edge of the level in a ghillie suit with my silenced sniper rifle that has no scope attached. Seems like everytime I join a game in Killing Fields the host leaves and I am stuck with that set-up. Instead of hiding, I could always steal a gun off an opponent then survive the round to keep the lifted weapon, but I am quietly working on my survival stats.
Review details of Socom 3 Convoy Medley at SocomO'matic
First off I have to say that Zipper had a good idea when they set up the ranks so that there are different classes of players. Additionally, I think it smart to also make the lower ranks dependent on number of games played. But here is the rub: 100 games until you make it to the actual Ranks (thats rank with a capital 'R'). Given that the majority of games when averaged end up lasting one hour, you are looking at having to play over 100 hrs to achieve status. 100 hours equals 2½ full-time work weeks! And I am not even taking into account that at least half of the games you enter are filled with bad mouth children or are half-way completed and don't count towards rank, which must add another 50-100 hrs of gametime. My suggesdtion is that they drop the rank requirement to 50 games.
√ Socom 3 Rank online
Here is list of the content for online play that can be unlocked by playing through the single player version of Socom 3. To unlock everything play through the game 3 times at the hardest diffuculty allowed.
Well after reading Donkey's sharply critical review of the single player version I thought to start an online play review version. Well let me tell you, I think that this SOCOM 3 shit is more addictive than cigarettes and beer, both of which I comsume mass quantities of while playing online throughout the night.
I decided to take a little time and write a review of the single player game. In a nutshell, this series has been going down hill for the single player game. Socom 1 was very hard but was playable. Socom 2 was damn glitchy, making you have to restart because your teamate fell through a hole in the level. Socom 3 has horrible AI, period.
According to an article over at gamedaily, SOCOM 3 is among top sellers.
· 3 missles from an RPG to the body
Extraction Medley, Socom 3
Escort Medley, Socom 3
Control Medley, Socom 3
Breach Medley, Socom 3
Suppression Medley, Socom 3
Just a little rundown on the different zoom levels on the scopes:
High Country Gamers are looking for serious, in it to win it, SOCOM 3 gamers.
I am really beginning to like the Demolition Medleys on SOCOM 3 quite a bit. Due to the fact that the tasks are pretty straight forward: get the bomb and plant it in the enemy base, this game type seems to get the least amount of draws. Hopefully most of the Newbies will pick up the idea soon and will quite just hanging out in bushes when you can be either playing defense or offense with the the football being the bomb.
Convoy Medley, Socom 3
After a few days of play I am still torn about the no draws on suppression maps. Here is how it works: The team with the most men left standing after time expires is the winner. This keeps the game from continually ending with one guy hiding in a bush on these gigantic maps, but it does make it so the team with the most people is rewarded for camping and has a good chance of winning straight from the begining.
Well I just recently got my copy of SOCOM 3 and I was psyched to get online. Then the horror began, log in to the network via the nice Quick Logon feature and surf for a few seconds and get the big fat Error #36. Try again and agian, jut to get the same thing. Well after some experimenting, I have come up with a solution:
Playing SOCOM 3 last night I finally found a Control Medley , it was Waterworks. I dig the swimming and actually dove under to avoided detection more than once. Though I had the misfortune to be in a learning game for some of the more selfish and aggravated players, so after listening to people wasting the mic hating on people, screaming to let them drive the boat it finally devolved into team killing.
On the second night after the release of SOCOM 3, the developers are boasting that at one point there was 48,000 simultanious online players. Don't worry I have alreadyt done the math for you:
I picked up Socom 3 yesterday and gave the online portion an introductory 12 hour trial run, I can say that I am very pleased with it. I do have a ways to go before I am completely acclimated to the new controls, but am looking forward to mastering all the vehicles. I had a good run last night single handily running the tank to a good hill top and then popping over the main gun to cover my CONVOY.
So last night has marked one week of house guests, they stay in my dedicated Socom room (my wife calls it the family room). Being part of a top Socom 3 Gaming Guild, I play most every night, for awhile, and at times for 6 hours or more (seriously).
Harvester
I was just perusing an article on socomblog and i decided to distill the good info for you. They have slightly reworked the controls adding somethiong they call 'TCA commands' which allow you to give commands to your oline teamates by tapping the button (Cover) or holding it for a split second (Follow). They rid the controller setups of sureshot, but put in 'frogman' which allows for nothing mapped to L3! That is terrific news to us guys with huge thumbs that had to use the M60 unless they wanted to always change fire rates, but the bad news is that this same setup also has the mic on the trigger buttons. One last bit of news is that you can once again unlock multiplayer secrets by finishing the single player levels.
Socom on your Cell Phone? You Bet!
mtv.com has an article about the realease of Tiger Woods new golf game. Woopee! The big news is that he says he is a SOCOM fan, and spends hours a night playing. I love the thought of hitting Tiger with a grenade in the first 3 seconds of the game, leaving him sitting in his mansion yelling about me and my Noob game!
Hey webmasters and clan members, have you a Socom related Web site? I would love to set up a link exchange with you, so both of our sites can get a little more exposure. Please comment to this post with your site and we can get this underway. Peace Out!
According to the rumor mill that is the internet, the folks at Zipper an Sony Computer Entertanment America (SCEA) have built in some way for your game of Socom Fire Team Bravo on your PSP to connect to your Socom 3 game running on your Playstation 2 (PS2). They have been pretty tight lipped about it, but did say that the single player games will reflect progress in your single player game on the other.
M1045 Up-Armored with TOW Missile
Hey, look at this article at gamespot.com. Were you find out that James Michael Dooley conducted a 70-piece orchestra to create background music for Sony's new US Navy SEALs game, SOCOM 3. Oh boy, orchestra music!
Over at SOCOMBLOG there is a blog entry that answers some questions you may be having about the upcoming release of Socom 3. Here is a list of questions answered:
Well the release date is officially set for October 11th, 2005. Which is creeping up pretty fast. If you search around on the internet some, you can find video footage of the demo for SOCOM 3.
Sounds like sony is teaming with gamebattles to host a mega-tournament right after the release of the game. The two companies are in contract negotiations for a live launch tournament for the new "Socom 3" game in October. Kellam (a dude from gamebattles) said the event will be held in New York or Chicago and will pit up to 64 teams of eight members each. In addition to receiving a sum from Sony, he said he expects to attract other sponsors.
I just discovered that the same trick where you to run around in multiplayer with grenades equiped and people don't get gun up also works in single player. So on the missions where you need to remain undetected, just keep your grenades on and you can run all around the baddies without them detecting you. Though they do end up detecting the other members of your team.
I found the below listing at yahoo for Spike TV.
These little bastards infect all the online games. Socom 1 was nearly unplayable due to code magic and Socom 2 got to be a joke with the magic switches. Rumor has it that in Socom 3 if a disconnect is detected by the servers, then the player is automatically dropped from the server!
So with bigger maps, easier kills, 16 members on a team and better hit detection; I would suppose that rushers, especially running around in the open won't do to well. I am hoping that team players will get the reward they deserve.
Another article from Gamebattles.com discussing improved hit detection in SOCOM 3 and that the amount of health is more like SOCOM 1. This is great news if it is true, but it will be quite a feat for them to reduce lag while doubling the amount of players. You will no longer have to put all 4 of your mines in a string to have a chance at killing the seal who runs over anything. Not to mention the fact that the sub-machine guns may be worth something again. Can't wait for October 11th to find out myself.
Over at gamebattles.com, you can read about and see a graphic of one of the planned Socom 3 Maps, named 'Killing Fields'. The graphic also has a handy size comparison on it, showing that is as easily as large as 6 Socom 2 maps. But it also looks like you maybe will be just driving your cars around in a giant figure 8.
If you dive to your belly, pressing a direction on the joystick and the crouch button, you can jump up as quick as you go down. Hit the crouch at the instant you belly flop in the dirt, hit a direction at the same time and jump up in that direction.
Grenades Bounce! Not off of the ground, but they do off walls. They always bounce with the same angle they hit the wall at, so throw it straight at the wall in front of you and try to catch it in your mouth, or bounce it off the wall and around the next corner. My favorite usage is to kneel and bounce a grenade off a window frame to have it blow immediately outside the window.
After extensive hours of online play, it seems to me that for almost all of the guns in the game, that the first shot is extremely accurate. This is most notable with the non-scoped rifles using the binoculars.
Leave your team ahead at 15 or 30 seconds in!
Did your gun just go up while you were running about? A member from the opposite team must be in visible range or is making noises behind you.